Ancient Egypt Workshop
£300.00 ex. VAT
Learning from and preserving the past with 3D technologies
Students learn how museums use 3D scanning and 3D printing technology, will design and 3D print a personalised Cartouche, then make and 3D scan scarab seal models.
This cross-curricular workshop combines History with Computing, Art and Design Technology at KS2 and is suitable for Year 3 or Year 4 students. At the end of the workshop, each student will have a 3D printed personalised cartouche and a clay scarab seal model.


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Download our guide here- Overview
- Learning Outcomes
- Curriculum Links
- Testimonials
Overview
Learning from and preserving the past with 3D technologies
Students learn how museums use 3D scanning and 3D printing technology, will design and 3D print a personalised Cartouche, then make and 3D scan scarab seal models.
This cross-curricular workshop combines History with Computing, Art and Design Technology at KS2 and is suitable for Year 3 or Year 4 students. At the end of the workshop, each student will workshop students will have a 3D printed personalised cartouche and a clay scarab seal model.
Our different themed workshops are for Years 2-6 and are fully mapped to the KS1 and KS2 Design Technology, Computing, Mathematics, Science, Art, Literacy and History curriculums.
Each workshop provides:
- a complete project around a topic
- resources fully mapped to the relevant curriculum areas
- copy of all the workshop resources, enabling them to run the workshop with other groups of students in the future, potentially taking advantage of the FREE CREATE Education 3D printer loan scheme
During the workshop’s students will:
- learn how 3D printers work
- discover some of the applications of 3D printing
- design and create their own 3D model
All workshops:
- run for half a day*
- with a maximum of 30 students
- 2½ – 3hrs to work around individual school day timings
From £300 for a half day workshop (dependent upon location of school)
Learning Outcomes
Planned Learning Experiences
In this workshop students will:
- Learn how 3D printers and scanners work and how they can produce 3D objects.
- Understand that a 3D printed model can be made from a 3D design or a 3D scan.
- Learn how to produce a 3D model in Tinkercad 3D modelling software.
- Produce a 3D model of a personalised cartouche using Tinkercad software.
- Make a 3D model of a scarab seal that can be 3D scanned from modelling clay.
- Research Egyptian hieroglyphs, cartouches and scarab seals to learn more about them and their use/purpose in Ancient Egypt.
- Complete a workshop evaluation.
Learning Outcomes
- 3D CAD model design of a cartouche.
- 3D printed personalised cartouche.
- 3D clay model of a scarab seal.
- Ancient Egypt research sheet.
- Secret hieroglyph message.
- Project evaluation.
Key concepts and terminology
- Additive manufacturing
- 3D modelling
- Slicing
- 3D printing
- CAD (computer aided design)
- CAM (computer aided manufacturing)
- Scan
- Cartouche
- Artefact
- Hieroglyph
- Scarab seal
Curriculum Links
KS2 History POS
- To develop an understanding of world history – the achievements of the earliest civilizations (Ancient Egypt).
- To develop the appropriate use of historical terms.
- To understand how our knowledge of the past is constructed from a range of sources.
KS2 Computing POS
- Are confident and creative users of information and communication technology.
- To apply information technology, including new or unfamiliar technologies.
- To work with various forms of output.
- To use and combine a variety of software on a range of digital devices to design and create a range of programs and content.
KS2 Art POS
- To develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
- To improve their mastery of art and design techniques, including sculpture with a range of materials.
KS2 Design Technology POS
- To develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
- To build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
- To generate, develop, model and communicate their ideas through computer-aided design.
- To use a wider range of tools and equipment to perform practical tasks [for example, shaping], accurately.
- To evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
- To apply their understanding of computing to program their products.
Testimonials
“Excellent company – great ethos and work ethic. CREATE is always looking for new ways of delivering inspiring workshops to children across the UK. Their commitment to STEM/STEAM is second to none and they are always happy to help and support”
“This project is fantastic. We were taken through the basics of 3D printing, eventually producing a wheel. The variations that anyone can make with the Ultimaker printer is endless and lets the child’s mind create. A great opening into the world engineering that this country needs for the future. I recommend this project to any school.”
“An excellent day from The CREATE Education Project. supporting both students and teaching staff to bring to life the new opportunities in 3D printing. Encouraging innovation, creativity, problem solving, teamwork and making Engineering more accessible to both boys and girls.”